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Multi-actor Planning for Directable Simulations

机译:可指导模拟的多actor规划

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There has been growing academic and industry interest in the behavioral animation of autonomous actors in virtual worlds. However, it remains a considerable challenge to automatically generate complicated interactions between multiple actors in a customizable way with minimal user specification. In this paper, we propose a behavior authoring framework which provides the user with complete control over the domain of the system: the state space, action space and cost of executing actions. Actors are specialized using effect and cost modifiers -- which modify existing action definitions, and constraints which prune action choices in a state-dependent manner. Behaviors are used to define goals and objective functions for an actor. Actors having common or conflicting goals are grouped together to form a composite domain, and a multi-agent planner is used to generate complicated interactions between multiple actors. We demonstrate the effectiveness of our framework by authoring and generating a city simulation involving multiple pedestrians and vehicles that interact with one another to produce complex multi-actor behaviors.
机译:在虚拟世界中的自治行为者的行为动画中越来越多的学术和行业兴趣。但是,以最小的用户规范,以可自定义的方式在多个演员之间自动生成复杂的交互仍然是相当大的挑战。在本文中,我们提出了一种行为创作框架,它为用户提供了完全控制系统的域:状态空间,操作空间和执行操作的成本。 Actors专门使用效果和成本修饰符 - 修改现有动作定义,并限制修剪动作选择以状态相关的方式。行为用于定义演员的目标和客观函数。具有常见或冲突目标的演员被分组为组合构成复合域,并且使用多委托策划者在多个演员之间产生复杂的交互。我们通过创作和生成涉及多个行人和车辆的城市模拟来展示我们框架的有效性,彼此互动以产生复杂的多演员行为。

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