首页> 外文会议>2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities >lifeClipper3 — An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality
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lifeClipper3 — An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality

机译:lifeClipper3 —身临其境的户外增强现实体验设计方法的增强步行体验评估

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lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of “augmented reality” technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the “experience design” strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.
机译:lifeClipper3是一个媒体艺术项目,其中,通过“增强现实”技术将步行视听扩展为游戏般的体验。对于游客来说,这将创造一种身临其境的体验,在每种情况下都是独一无二的,并且挑战并唤起了人们对习惯性感知方式的质疑。本文介绍了lifeClipper3中使用的“体验设计”策略,并通过定性人种志方法对访问者进行了评估。由此产生的见解旨在为类似设计的未来AR艺术项目带来益处。

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