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Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags

机译:体育广播的低成本虚拟动画效果:马赛克,旗帜和大尺寸旗帜

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摘要

Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in the stands, such as mosaics, little flags and a big-sized flags. The main goal is to develop a very simple method, using low-cost graphics hardware, affordable for a not so big company, while achieving visual realism and computational efficiency. We define a common geometry model for different effects, a construction process for each effect, and a common animation process by means of a shader. The construction process instantiates the geometry model to the characteristics of a particular effect. The animation process is entirely coded in GLSL for real-time rendering. The movement is simulated by means of a vertex displacement technique, which uses a noise function to modify the shape of geometry.
机译:大型电视制作公司通常使用昂贵的商业产品,这些产品能够将增强现实技术应用于体育广播。在本文中,我们提出了一种模拟观众在看台上执行的几种动画效果的方法,例如马赛克,小标志和大标志。主要目标是开发一种非常简单的方法,使用低成本的图形硬件,对于规模不大的公司来说,价格可承受,同时实现视觉逼真度和计算效率。我们为不同的效果定义了一个通用的几何模型,为每个效果定义了一个构建过程,并通过着色器定义了一个通用的动画过程。构造过程将几何模型实例化为特定效果的特征。动画过程完全以GLSL编码,可进行实时渲染。通过顶点位移技术模拟运动,该技术使用噪声函数修改几何形状。

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