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Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags

机译:低成本虚拟动画运动效果运动广播:马赛克,国旗和大型旗帜

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Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in the stands, such as mosaics, little flags and a big-sized flags. The main goal is to develop a very simple method, using low-cost graphics hardware, affordable for a not so big company, while achieving visual realism and computational efficiency. We define a common geometry model for different effects, a construction process for each effect, and a common animation process by means of a shader. The construction process instantiates the geometry model to the characteristics of a particular effect. The animation process is entirely coded in GLSL for real-time rendering. The movement is simulated by means of a vertex displacement technique, which uses a noise function to modify the shape of geometry.
机译:大电视制作公司往往使用昂贵的商业产品,能够对体育广播施加增强现实。 在本文中,我们提出了一种模拟观众在展台中执行的几种动画效果的方法,例如马赛克,小旗和大尺寸的标志。 主要目标是开发一种非常简单的方法,使用低成本的图形硬件,价格实惠,而不是那么大公司,同时实现了视觉现实主义和计算效率。 我们为不同效果定义了一个公共几何模型,每个效果的施工过程,以及通过着色器的常见动画过程。 施工过程将几何模型置于特定效果的特征。 动画过程完全编码在GLSL中以实时渲染。 通过顶点位移技术模拟移动,该技术使用噪声功能来修改几何形状的形状。

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