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Energy Usage in an Embedded Space Vision Application on a Tiled Architecture

机译:平铺架构上嵌入式太空视觉应用中的能源使用

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The need for greater autonomy in platforms such as planetary rovers is driving rapidly to codes that far overwhelm the capabilities of conventional space-qualified single core processors to run them in real-time. However, a new generation of potentially space-qualified 2D "tiled" multi-core microprocessor chips is emerging with significant performance potential. Leveraging such inherently parallel hardware for space platforms requires consideration of both time and power limitations - the latter of which is not normally done in conventional parallel computing. This paper takes one such application, Rockster, and analyzes it for energy usage when ported to a multi-core tiled chip such as may come from the Maestro program. The results demonstrate not only the criticality of memory and interconnect in the energy of real-time parallel codes, but also the effects of possible "energy-aware" changes in partitioning and algorithm design.
机译:在诸如行星漫游车之类的平台上实现更大自治的需求正迅速推动着使代码远远超过了传统的,具有空间标准的单核处理器实时运行它们的能力。然而,具有潜在性能潜力的新一代潜在的空间限定2D“平铺”多核微处理器芯片正在出现。在空间平台上使用这种固有的并行硬件需要同时考虑时间和功率限制-传统的并行计算通常不会完成时间和功率限制。本文采用了Rockster这样的一个应用程序,并分析了将其移植到多核平铺芯片(例如可能来自Maestro程序的芯片)时的能耗情况。结果不仅证明了存储器和互连在实时并行代码的能量中的重要性,而且还表明了分区和算法设计中可能的“能量感知”变化的影响。

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