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Energy Usage in an Embedded Space Vision Application on a Tiled Architecture

机译:在瓷砖架构上嵌入式空间视觉应用中的能源用途

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The need for greater autonomy in platforms such as planetary rovers is driving rapidly to codes that far overwhelm the capabilities of conventional space-qualified single core processors to run them in real-time. However, a new generation of potentially space-qualified 2D "tiled" multi-core microprocessor chips is emerging with significant performance potential. Leveraging such inherently parallel hardware for space platforms requires consideration of both time and power limitations - the latter of which is not normally done in conventional parallel computing. This paper takes one such application, Rockster, and analyzes it for energy usage when ported to a multi-core tiled chip such as may come from the Maestro program. The results demonstrate not only the criticality of memory and interconnect in the energy of real-time parallel codes, but also the effects of possible "energy-aware" changes in partitioning and algorithm design.
机译:在平台上的平台上具有更大的自主的需求正在迅速驾驶,以便根据传统空间合格的单核处理器的能力实时运行它们。然而,新一代潜在的空间合格的2D“平铺”多核微处理器芯片具有显着的性能潜力。利用这种固有的并行硬件用于太空平台需要考虑时间和功率限制 - 后者通常在传统的并行计算中不够。本文采用了一个这样的应用,rockster,并分析了它在移植到多核瓷砖芯片时的能源用途,例如可能来自Maestro程序。结果不仅演示了存储器中的存储器和互连在实时并行代码的能量中,而且还表明了可能的“能量感知”改变对分区和算法设计的影响。

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