首页> 外文会议>International conference on human-computer interaction;Symposium on human interface;HCI international 2011 >Real-Time and Interactive Rendering for Translucent Materials Such as Human Skin
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Real-Time and Interactive Rendering for Translucent Materials Such as Human Skin

机译:半透明材料(例如人体皮肤)的实时交互式渲染

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To synthesize a realistic human animation using computer graphics, it is necessary to simulate subsurface scattering inside a human skin. We have developed a curvature-dependent reflectance functions (CDRF) which mimics the presence of a subsurface scattering effect. In this approach, we provide only a single parameter that represents the intensity of incident light scattering in a translucent material. We implemented our algorithm as a hardware-accelerated real-time Tenderer with a HLSL pixel shader. This approach is easily implementable on the GPU and does not require any complicated preprocessing and multi-pass rendering as is often the case in this area of research.
机译:为了使用计算机图形合成逼真的人类动画,必须模拟人类皮肤内部的地下散射。我们已经开发了一种曲率相关的反射函数(CDRF),它可以模拟次表面散射效应的存在。在这种方法中,我们仅提供一个代表半透明材料中入射光散射强度的参数。我们将我们的算法实现为带有HLSL像素着色器的硬件加速的实时渲染器。这种方法很容易在GPU上实现,并且不需要任何复杂的预处理和多遍渲染,这是该研究领域中经常发生的情况。

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