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Virtual Teaching Cases? An Exploratory Study

机译:虚拟教学案例?探索性研究

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This research, when complete, will represent a prototype of the development of a virtual teaching case and the use and assessment of the initial versions of research instruments whose aim is the assessment of this new form of teaching case, or any type of teaching case, with regards to learning efficacy, gains, satisfaction, and environment. The purpose of this virtual teaching case (that is, a teaching case, embedded within a virtual world) is to leverage the rich heritage of case-based teaching while helping today's students to learn by providing a more engaging environment where these students (experienced with multiplayer computer games and the Internet) can collaboratively practice project management skills such as planning scopes of work, schedules, and budgets—skills they have already learnt in class. In a virtual teaching case, students can experience the challenges of discovering problems; collaboratively creating, judging, and transforming resolutions; and reacting to changing circumstances.
机译:这项研究完成后,将代表虚拟教学案例开发的原型,以及对研究工具初始版本的使用和评估,其目的是评估这种新形式的教学案例或任何类型的教学案例,关于学习效果,收获,满意度和环境的方面。该虚拟教学案例(即,嵌入在虚拟世界中的教学案例)的目的是利用基于案例的教学的丰富传统,同时通过为这些学生(经验丰富的学生)提供更具吸引力的环境来帮助当今的学生学习。多人计算机游戏和Internet)可以协作地练习项目管理技能,例如计划工作范围,进度表和预算(他们已经在课堂上学到的技能)。在虚拟教学案例中,学生可以体验发现问题的挑战;协作创建,判断和转换解决方案;并对不断变化的情况做出反应。

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