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Towards a bounded-rationality model of multi-agent social learning in games

机译:走向游戏中多主体社会学习的有限理性模型

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This paper deals with the problem of multi-agent learning of a population of players, engaged in a repeated normalform game. Assuming boundedly-rational agents, we propose a model of social learning based on trial and error, called “social reinforcement learning”. This extension of well-known Q-learning algorithm, allows players within a population to communicate and share their experiences with each other. To illustrate the effectiveness of the proposed learning algorithm, a number of simulations on the benchmark game of “Battle of Sexes” has been carried out. Results show that supplementing communication to the classical form of Q-learning, significantly improves convergence speed towards Nash equilibrium.
机译:本文研究了参与重复法线游戏的玩家群体的多主体学习问题。假设理性主体是有限的,我们提出了一种基于试验和错误的社会学习模型,称为“社会强化学习”。众所周知的Q学习算法的扩展,使一群人之间的玩家可以相互交流和分享他们的经验。为了说明所提出的学习算法的有效性,已经对“性别之战”的基准游戏进行了许多模拟。结果表明,将交流补充到经典形式的Q学习中,可以显着提高朝向Nash平衡的收敛速度。

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