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Iterated prisoner's dilemma with extortionate zero-determinant strategies and random-memory opponents

机译:迭代囚犯的困境,敲诈零零决小策略和随机记忆对手

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We investigate Extortionate Zero Determinant (EZD) strategies for the iterated prisoner's dilemma (IPD) against random memory-based strategies without mutation. These strategies are randomly-generated deterministic instructions with a predetermined average level of cooperation. While EZD strategies generally outperform any single evolutionary opponent, we show that under certain conditions EZD strategies can be taken over by a small number of randomly-generated deterministic strategies and force the EZD to extinction. We demonstrate that a major determining factor contributing to this phenomena is the maximum score among all non-EZD strategies when playing against itself. In contrast, we theoretically analyze the IPD consisting of an EZD strategy and a purely random one that cooperates each round with a predetermined probability. In this latter case, the EZD almost always prevails though the purely random player survives. In this sense, we conclude that even without mutation, it is still evolutionarily advantageous for the IPD to have a diverse initial random population.
机译:我们调查袭击囚犯困境(IPD)的勒索零决定因素(EZD)策略,免受随机内存的基于内存的策略而无需突变。这些策略是随机生成的确定性指令,具有预定的平均合作水平。虽然EZD策略一般优于任何单一进化的对手,但我们表明,在某些情况下,EZD策略可以通过少数随机产生的确定性战略来接管,并迫使EZD灭绝。我们表明,有助于这种现象的主要决定因素是在对抗本身时所有非EZD策略之间的最大成绩。相比之下,我们理论上分析了由EZD策略组成的IPD,以及用预定概率协作每个圆形的纯随机之一。在后一种情况下,尽管纯粹的随机播放器幸存下,EZD几乎总是占上风。从这个意义上讲,我们得出结论,即使没有突变,它仍然有利于IPD具有不同初始随机种群的有利因素。

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