首页> 外文会议>IEEE Symposium on Computational Intelligence and Games >A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It
【24h】

A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It

机译:不同自适应学习技术对猜测游戏中对手建模的比较

获取原文

摘要

Guess It is a simple card game of bluffing and opponent modelling designed by Rufus Isaacs of the Rand Corporation. In this paper, we discuss the technical details needed to equip an adaptive learning algorithm with the ability to play the game and report a series of experiments that compare the performance of different learning techniques. Our results show that in most cases the different techniques produce perfect countering strategies against a number of fixed opponents, although there are differences in the speed of learning and robustness to change between the different algorithms. We further report experiments where the learning techniques compete against each other in a coadaptive setting.
机译:猜猜它是由Rufus Isaacs的Rufus Isaacs的虚张声和对手建模的简单纸牌游戏。 在本文中,我们讨论了装备自适应学习算法的技术细节,以便播放游戏的能力,并报告一系列比较不同学习技术的性能的实验。 我们的研究结果表明,在大多数情况下,不同的技术在不同的算法之间存在速度和鲁棒性的速度存在差异,产生了针对许多固定对手的完美反击策略。 我们进一步报告了实验,其中学习技术在辅助环境中彼此竞争。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号