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Adaptive automata model for learning opponent behavior based on genetic algorithms

机译:基于遗传算法的学习对手行为的自适应自动机模型

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The purpose of this research is to study how genetic algorithms (GA's) are applied in the field of Game Theory. GA's are effective approaches for machine learning and optimization problems. In this work, genetic algorithm is utilized to determine the behavior of an opponent in Prisoners’ Dilemma. The opponent behavior will be modeled by means of adaptive automaton. The basic problem of this study is the well-known Prisoner Dilemma. The primary purpose of this research is to determine the opponent behavior towards finding a better strategy to be followed by the player, since the best strategy to be followed depends on the opponent behavior. The results of our proposed model showed the capability of our model to identify the opponent model efficiently. Based on the provided knowledge about the opponent model, the dynamic strategy showed better results when compared to other well-known strategies.
机译:这项研究的目的是研究遗传算法(GA)在博弈论领域的应用。 GA是解决机器学习和优化问题的有效方法。在这项工作中,利用遗传算法来确定囚犯中对手的行为。困境。对手的行为将通过自适应自动机进行建模。这项研究的基本问题是众所周知的囚徒困境。这项研究的主要目的是确定对手的行为,以找到玩家可以遵循的更好策略,因为要遵循的最佳策略取决于对手的行为。我们提出的模型的结果表明我们的模型能够有效地识别对手模型。基于提供的关于对手模型的知识,与其他知名策略相比,动态策略显示出更好的结果。

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