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Optimal Strategy Selection of Non-Player character on Real Time Strategy Game using a Speciated Evolutionary Algorithm

机译:使用规格的进化算法在实时战略游戏中的非运动人物的最佳策略选择

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In the real-time strategy game, success of AI depends on consecutive and effective decision making on actions by NPCs in the game. In this regard, there have been many researchers to find the optimized choice. This paper confirms the improvement of NPC performance in a real-time strategy game by using the speciated evolutionary algorithm for such decision making on actions, which has been largely applied to the classification problems. Creation and selection of members to use for this ensemble method is manifested through speciation and the performance is verified through 'conqueror', a real-time strategy game platform developed by our previous work.
机译:在实时策略游戏中,AI的成功取决于在游戏中对NPC的连续和有效的决策。在这方面,有许多研究人员可以找到优化的选择。本文通过使用所指定的进化算法在实时策略游戏中,确认在实时策略游戏中提高了NPC性能,以便在基本上应用于分类问题。为此集合方法使用的成员创建和选择是通过物种的体现,通过我们以前的工作开发的实时战略游戏平台验证了性能。

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