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Super Mario Evolution

机译:超级马里奥演变

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摘要

We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The benchmark has a high-dimensional input space, and achieving a good score requires sophisticated and varied strategies. However, it has tunable difficulty, and at the lowest difficulty setting decent score can be achieved using rudimentary strategies and a small fraction of the input space. To investigate the properties of the benchmark, we evolve neural network-based controllers using different network architectures and input spaces. We show that it is relatively easy to learn basic strategies capable of clearing individual levels of low difficulty, but that these controllers have problems with generalization to unseen levels and with taking larger parts of the input space into account. A number of directions worth exploring for learning better-performing strategies are discussed.
机译:我们介绍了一种基于经典平台游戏Super Mario Bros的新型加强学习基准。基准测试具有高维输入空间,并且实现了良好的分数需要复杂和多样化的策略。然而,它具有可调难度,并且在最低难度环境中,可以使用基本策略和一小部分输入空间来实现体面得分。为了调查基准测试的性质,我们使用不同的网络架构和输入空间演变基于神经网络的控制器。我们表明,学习能够清除单个较低难度的基本策略相对容易,但这些控制器对看不见的水平具有概括并且考虑更大的输入空间的概念存在问题。讨论了一些值得学习更好性策略的方向。

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