首页> 外文会议>IEEE Symposium on Computational Intelligence and Games >Evolving content in the Galactic Arms Race video game
【24h】

Evolving content in the Galactic Arms Race video game

机译:在银河武器赛视频游戏中不断发展的内容

获取原文

摘要

Video game content includes the levels, models, items, weapons, and other objects encountered and wielded by players during the game. In most modern video games, the set of content shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. However, ideally, if game content could be constantly renewed, players would remain engaged longer in the evolving stream of novel content. To realize this ambition, this paper introduces the content-generating NeuroEvolution of Augmenting Topologies (cgNEAT) algorithm, which automatically evolves game content based on player preferences, as the game is played. To demonstrate this approach, the Galactic Arms Race (GAR) video game is also introduced. In GAR, players pilot space ships and fight enemies to acquire unique particle system weapons that are evolved by the game. As shown in this paper, players can discover a wide variety of content that is not only novel, but also based on and extended from previous content that they preferred in the past. The implication is that it is now possible to create games that generate their own content to satisfy players, potentially significantly reducing the cost of content creation and increasing the replay value of games.
机译:视频游戏内容包括游戏期间玩家遇到和挥动的级别,模型,项目,武器以及其他对象。在大多数现代的视频游戏中,游戏附带的内容集是静态和不变,或者最佳,在狭窄的参数集中随机化。然而,理想情况下,如果可以不断续签游戏内容,玩家将在不断发展的新颖内容中留在更长时间。为了实现这一野心,本文介绍了增强拓扑(CGNEAT)算法的内容生成神经发展,其自动在播放游戏的基础上基于玩家偏好演变的游戏内容。为了展示这种方法,还介绍了银河族种族(GAR)视频游戏。在GAR中,玩家飞行员飞行员船只和战斗敌人获取由游戏演变的独特的粒子系统武器。如本文所示,玩家可以发现各种内容,不仅是新颖的,而且还基于他们过去竞选的先前内容。含义是现在可以创建生成自己内容以满足玩家的游戏,可能大大降低内容创建的成本和增加游戏的重播价值。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号