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Is human-like and well playing contradictory for Diplomacy bots?

机译:是人类的和良好的外交机器人矛盾吗?

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This paper presents a non-player character (NPC, bot) for the strategy game Diplomacy. The bot is able to communicate with other players and thus shows a human-like behavior. We investigate how far the playing abilities can be improved without corrupting the human-like behavior. Is there a trade-off at all or do these skills complement one another? Different versions of the bot are tested against other bots and humans which requires means to automatically measure believability. We derive such a measure after a general approach and apply it for monitoring the believability criterion while improving the playing strength of our bot.
机译:本文介绍了战略游戏外交的非球员人物(NPC,BOT)。机器人能够与其他玩家沟通,从而显示出人类的行为。我们调查在不损坏人类行为的情况下可以提高竞争能力多远。有没有权衡,或者这些技能彼此相互补充?针对其他机器人和人类测试了不同版本的机器人,这需要手段自动测量可信度。我们在一般方法后获得了这样的措施,并将其应用于监测可信度标准,同时提高机器人的竞争力。

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