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Learning drivers for TORCS through imitation using supervised methods

机译:通过使用监督方法模仿Torcs的学习驱动程序

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In this paper, we apply imitation learning to develop drivers for The Open Racing Car Simulator (TORCS). Our approach can be classified as a direct method in that it applies supervised learning to learn car racing behaviors from the data collected from other drivers. In the literature, this approach is known to have led to extremely poor performance with drivers capable of completing only very small parts of a track. In this paper we show that, by using high-level information about the track ahead of the car and by predicting high-level actions, it is possible to develop drivers with performances that in some cases are only 15% lower than the performance of the fastest driver available in TORCS. Our experimental results suggest that our approach can be effective in developing drivers with good performance in non-trivial tracks using a very limited amount of data and computational resources. We analyze the driving behavior of the controllers developed using our approach and identify perceptual aliasing as one of the factors which can limit performance of our approach.
机译:在本文中,我们应用模仿学习为开放式赛车模拟器(Torcs)开发司机。我们的方法可以被归类为直接方法,因为它适用于监督学习,从其他驱动程序收集的数据中学习汽车赛车行为。在文献中,已知这种方法导致了具有能够仅完成轨道的非常小部分的驱动器的性能极差。在本文中,我们表明,通过使用关于汽车前方的轨道的高级信息以及通过预测高级动作,可以开发具有表演的驱动程序,在某些情况下仅比性能低15%。在Torcs中提供最快的司机。我们的实验结果表明,我们的方法可以有效地在使用非常有限的数据和计算资源中开发具有良好性能的驱动程序。我们分析了使用我们的方法开发的控制器的驾驶行为,并将感知别名识别为可能限制我们方法性能的因素之一。

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