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Learning and Knowledge Generation in General Games

机译:普通游戏中的学习和知识生成

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General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in the absence of game specific knowledge, become proficient players. Most GGP players have used standard tree-search techniques enhanced by automatic heuristic learning. In this paper we explore knowledge representation and learning in GGP using Reinforcement Learning and Ant Colony Algorithms. Knowledge is created by simulating random games. We test the quality of the knowledge by comparing the performance of players using the knowledge in a variety of games. The ideas presented in this paper provide the potential for a framework for learning and knowledge representation, given the total absence of any prior knowledge.
机译:普通游戏播放(GGP)旨在开发能够在没有游戏特异性知识的游戏中开发游戏的游戏代理,成为熟练的球员。大多数GGP播放器使用了自动启发式学习增强了标准的树搜索技术。在本文中,我们使用强化学习和蚁群算法探索GGP中的知识表示和学习。通过模拟随机游戏创建知识。通过比较使用各种游戏中的知识的玩家的性能来测试知识的质量。鉴于完全没有任何事先知识的缺失,本文提出的想法提供了学习和知识表示框架的潜力。

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