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Constrained geodesic trajectory generation on learnt skill manifolds

机译:学习的技能流形上的约束测地线轨迹生成

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This paper addresses the problem of compactly encoding a continuous family of trajectories corresponding to a robotic skill, and using this representation for the purpose of constrained trajectory generation in an environment with many (possibly dynamic) obstacles. With a skill manifold that is learnt from data, we show that constraints can be naturally handled within an iterative process of minimizing the total geodesic path length and curvature over the manifold. We demonstrate the utility of this process with two examples. Firstly, a three-link arm whose joint space and corresponding skill manifold can be explicitly visualized. Then, we demonstrate how this procedure can be used to generate constrained walking motions in a humanoid robot.
机译:本文解决了对与机器人技能相对应的连续轨迹族进行紧凑编码的问题,并将此表示用于在具有许多(可能是动态)障碍物的环境中约束轨迹生成的目的。利用从数据中学到的技能流形,我们可以证明,可以在使流形上的总测地路径长度和曲率最小化的迭代过程中自然地处理约束。我们通过两个示例演示此过程的实用性。首先,可以清楚地看到三连杆臂的关节空间和相应的技能流形。然后,我们演示如何使用此过程在类人机器人中生成约束的步行运动。

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