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An Exploratory Study of Users' Purposes for Social Virtual Worlds

机译:社会虚拟世界用户目的的探索性研究

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This study aims at investigating users' purposes for social virtual worlds which are thriving and emerging social cyberspaces; and introducing an alternative method (i.e., a means-end approach) to analyze users' purposes. The data from a web-based questionnaire were analyzed by a means-end approach (Olson and Reynolds, 1983) which produces users' purpose structure consisting of individual purposes and their hierarchical relations. The results showed that people come to social virtual worlds for satisfying their social and hedonic needs and for escaping from real world constraints as do virtual community members and gaming virtual world players; they also pursue unique activities, such as creating virtual objects and selling them. On the other hand, by clarifying relations among purposes, the mean-ends approach provided a richer explanation about users' purposes than prior research which just offers separate purposes of social cyberspace users.
机译:这项研究旨在调查用户对于正在蓬勃发展和新兴的社交网络空间的社交虚拟世界的目的;并引入另一种方法(即,手段端方法)来分析用户的目的。通过基于手段的方法(Olson和Reynolds,1983)分析了基于网络的调查表中的数据,该方法产生了由个人目的及其等级关系组成的用户目的结构。结果表明,人们进入社交虚拟世界是为了满足他们的社交和享乐需求,并逃避了现实世界的限制,虚拟社区成员和游戏虚拟世界玩家也是如此。他们还从事独特的活动,例如创建虚拟对象并出售它们。另一方面,通过澄清目的之间的关系,均端方法比仅提供社交网络空间用户单独目的的先前研究提供了关于用户目的的更丰富的解释。

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