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Adaptive wavelet rendering

机译:自适应小波渲染

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Effects such as depth of field, area lighting, antialiasing and global illumination require evaluating a complex high-dimensional integral at each pixel of an image. We develop a new adaptive rendering algorithm that greatly reduces the number of samples needed for Monte Carlo integration. Our method renders directly into an image-space wavelet basis. First, we adaptively distribute Monte Carlo samples to reduce the variance of the wavelet basis' scale coefficients, while using the wavelet coefficients to find edges. Working in wavelets, rather than pixels, allows us to sample not only image-space edges but also other features that are smooth in the image plane but have high variance in other integral dimensions. In the second stage, we reconstruct the image from these samples by using a suitable wavelet approximation. We achieve this by subtracting an estimate of the error in each wavelet coefficient from its magnitude, effectively producing the smoothest image consistent with the rendering samples. Our algorithm renders scenes with significantly fewer samples than basic Monte Carlo or adaptive techniques. Moreover, the method introduces minimal overhead, and can be efficiently included in an optimized ray-tracing system.
机译:诸如景深,区域照明,抗锯齿和全局照明之类的效果需要评估图像每个像素处的复杂高维积分。我们开发了一种新的自适应渲染算法,该算法大大减少了蒙特卡洛积分所需的样本数量。我们的方法直接渲染到图像空间小波基础上。首先,我们自适应地分配蒙特卡洛样本,以减少小波基尺度系数的方差,同时使用小波系数查找边缘。以小波而不是像素进行工作,不仅使我们能够对图像空间边缘进行采样,而且还能对在图像平面上平滑但在其他整体尺寸上具有较大差异的其他特征进行采样。在第二阶段,我们使用合适的小波逼近从这些样本中重建图像。我们通过从其大小中减去每个小波系数的误差估计来实现此目的,从而有效地生成与渲染样本一致的最平滑图像。与基本的蒙特卡洛(Monte Carlo)或自适应技术相比,我们的算法以更少的样本渲染场景。而且,该方法引入了最小的开销,并且可以被有效地包括在优化的光线跟踪系统中。

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