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Adaptive level of detail rendering estimation based on wavelet transform

机译:基于小波变换的自适应细节层次渲染估计

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The goal the following paper is to point out an alternative approach to the adaptive triangulation problem. A new technique of terrain rendering which uses wavelet transform to select appropriate LOD is described. This technique is a region-based multi-resolution approach that partitions the terrain into tiles that can be processed independently. The wavelet transform is used as a mathematical framework which localizes rough surface approximation where approximation error has to be controlled. It permits to choose the appropriate resolution according to local characteristics of the examined surface.
机译:以下论文的目的是指出自适应三角剖分问题的另一种方法。描述了一种使用小波变换选择合适的LOD的地形渲染新技术。此技术是一种基于区域的多分辨率方法,可将地形划分为可独立处理的图块。小波变换用作数学框架,用于定位必须控制近似误差的粗糙表面近似。它允许根据被检表面的局部特征选择合适的分辨率。

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