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First Steps in Role Playing

机译:角色扮演的第一步

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摘要

This paper presents and evaluates examples from our work with role playing in design education. Rationales for role playing in design are: communication within the design process, the increase of technological complexity, the experience and empathy of designers, the tangibility of interaction, and attentiveness to social change. These rationales inform our inclusion of role playing techniques in design education. Our aim is that the students can and do incorporate the techniques into their own design activity. Here, we focus on three questions: : 1. whether the techniques helped the students understand and question interaction, 2. whether the techniques helped students in ideation, and 3. whether the role playing exercises inspired students to use the techniques in own work. We identify several ways in which the techniques are effective for the students in their design work.
机译:本文介绍了我们在设计教育中的作用中的工作中的例子。设计的角色理由是:设计过程中的沟通,技术复杂性的增加,设计师的经验和同理心,相互作用的变形和对社会变革的注意力。这些理由通知我们在设计教育中纳入角色演奏技巧。我们的目标是学生可以并融入自己的设计活动中。在这里,我们专注于三个问题:1。技术是否有助于学生理解和质疑互动,2.技术是否有助于学生在想象中,33.扮演练习的角色是否启发了学生在自己的工作中使用技巧。我们确定了几种方式,这些方式对于学生在设计工作中有效。

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