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Effect of opponent players on the performance of fuzzy decision making systems for car racing

机译:对手玩家对赛车模糊决策系统性能的影响

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The performance of fuzzy rule-based systems are examined in a car racing domain. In the car racing domain, two car agents compete for waypoints. Fuzzy rule-based systems are used to determine which waypoints the car agent should aim at. Training patterns for constructing fuzzy rule-based systems are generated through preliminary experiments against a fixed opponent car agent. We examine the effect of the opponent car agents on the performance of the fuzzy rule-based systems.
机译:在赛车领域检查了基于模糊规则的系统的性能。在赛车领域,两个汽车代理商争夺航点。基于模糊规则的系统用于确定汽车代理商应瞄准的航路点。通过针对固定对手汽车代理商的初步实验,生成了用于构建基于模糊规则的系统的训练模式。我们研究了对手汽车代理商对基于模糊规则的系统的性能的影响。

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