首页> 外文会议>2007 IEEE/ICME INTERNATIONAL CONFERENCE ON COMPLEX MEDICAL ENGINEERING >Autonomous Behavior Generator for a Companion Robot 'SELF' with Which Humans Do Not Get Bored
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Autonomous Behavior Generator for a Companion Robot 'SELF' with Which Humans Do Not Get Bored

机译:不会让人类感到厌烦的同伴机器人“ SELF”的自主行为生成器

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In this paper, we propose a robot behavior generation scheme that generates behaviors based on the senses of "curiosity" and "boredom," to create a companion robot named SELF with which humans do not get bored. The scheme was developed using a simple but unique simulation environment. A red ball and a blue ball were displayed on the computer, and the human subject moved the red ball. A behavior generator was designed based on natural interhuman interaction patterns, utilizing conditional probability. The autonomous learning capability of SELF was realized by updating this conditional probability. Our studies reveal that interaction capability and animal-like speed are required for a companion robot. In addition, this paper shows how SELF can have a sense of curiosity and boredom as seen in animals, including humans, by using the developed scheme. The impressions of the robot behavior generated by the proposed scheme were examined using the simulation environment where the blue ball was controlled by the proposed scheme.
机译:在本文中,我们提出了一种机器人行为生成方案,该方案基于“好奇”和“无聊”的感觉生成行为,以创建一个名为SELF的伴侣机器人,人类不会因此而感到无聊。该方案是使用简单但独特的仿真环境开发的。计算机上显示了一个红色的球和一个蓝色的球,并且受试者移动了红色的球。使用条件概率,基于自然的人际互动模式设计了行为产生器。 SELF的自主学习能力是通过更新该条件概率来实现的。我们的研究表明,同伴机器人需要交互能力和类动物的速度。此外,本文还展示了SELF如何通过使用已开发的方案在包括人在内的动物中具有好奇心和无聊感。在模拟环境中检查了所提出的方案所产生的机器人行为的印象,在该仿真环境中,所提出的方案控制了蓝球。

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