【24h】

A New Large-Scale Terrain Real-Time Simplification Algorithm Based on Delaunay Triangulation

机译:基于Delaunay三角剖分的新型大规模地形实时简化算法

获取原文

摘要

During the flyover of large-scale terrain, in order to eliminate the popping effect of switching among levels of detail and to increase the frame rates with high image quality, a new bottom-up modeling strategy is put forward, which constructs simplified terrain triangle mesh globally and updates mesh nodes dynamically. Hybrid culling technique based on blocks and triangle faces and simplified computing method for screen-space errors are employed to select appropriate terrain nodes rapidly. Then the Delaunay terrain mesh is updated by adding nodes, deleting nodes and modifying locally. At the same time self-adaptive control for screen-space error tolerance is achieved during the terrain flyover. Results of simulation experiments demonstrate that the algorithm eliminates popping effect effectively, and has a higher frame rate compared with other algorithms. So it is particularly suitable for close-distance flyover simulation of large-scale terrain.
机译:在大规模地形飞越过程中,为了消除细节层次之间的切换弹出现象,提高帧率和高图像质量,提出了一种新的自下而上的建模策略,构造了简化的地形三角网格。全局并动态更新网格节点。基于块和三角形面的混合剔除技术和屏幕空间误差的简化计算方法被用来快速选择合适的地形节点。然后,通过添加节点,删除节点并在本地进行修改来更新Delaunay地形网格物体。同时,在地形飞越过程中实现了屏幕空间误差容限的自适应控制。仿真实验结果表明,与其他算法相比,该算法有效消除了弹跳现象,并且具有较高的帧频。因此,它特别适合于大规模地形的近距离飞越模拟。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号