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Unifying learning in games and graphical models

机译:统一游戏和图形模型中的学习

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The ever increasing use of intelligent multi-agent systems poses increasing demands upon them. One of these is the ability to reason consistently under uncertainty. This, in turn, is the dominant characteristic of probabilistic learning in graphical models which, however, lack a natural decentralised formulation. The ideal would, therefore, be a unifying framework which is able to combine the strengths of both multi-agent and probabilistic inference. In this paper we present a unified interpretation of the inference mechanisms in games and graphical models. In particular, we view fictitious play as a method of optimising the Kullback-Leibler distance between current mixed strategies and optimal mixed strategies at Nash equilibrium. In reverse, probabilistic inference in the variational mean-field framework can be viewed as fictitious game play to learn the best strategies which explain a probabilistic graphical model.
机译:智能多智能体系统的不断增长的使用提出了越来越高的要求。其中之一是在不确定性下持续推理的能力。反过来,这是图形模型中概率学习的主要特征,但是缺乏自然的分散式表述。因此,理想的情况是一个能够结合多主体和概率推理优势的统一框架。在本文中,我们对游戏和图形模型中的推理机制进行了统一的解释。特别是,我们将虚拟游戏视为优化当前混合策略与Nash均衡下最佳混合策略之间的Kullback-Leibler距离的一种方法。相反,可以将变异均值场框架中的概率推论视为虚拟游戏,以学习解释概率图形模型的最佳策略。

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