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Conveying human-computer interaction concerns to software engineers through an interaction model

机译:通过交互模型向软件工程师传达人机互动问题

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This paper addresses the challenge of efficiently representing and communicating decisions about human-computer interaction to collaborate with software engineers. It describes and illustrates in a case study how an interaction modeling language based on the semiotic engineering of human-computer interaction may be used to derive a skeleton of certain UML diagrams, namely: use case, class, and sequence diagrams. Our goal is to provide a clear representation of the interactive exchanges that may take place, in order to prevent human-computer interaction decisions to be lost or inadvertently overruled when designing the system architecture and internal functional behavior.
机译:本文涉及有效地代表和沟通有关人机互动决策,以与软件工程师合作的挑战。它在一个情况下描述并说明了如何研究基于人机交互的符号学工程的交互建模语言如何用于导出某些UML图的骨架,即:用例,类和序列图。我们的目标是提供可能发生的交互式交换的明确表示,以防止在设计系统架构和内部功能行为时将丢失或无意地过度地丢失或无意地覆盖的交互式交换。

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