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Conveying human-computer interaction concerns to software engineers through an interaction model

机译:通过交互模型将人机交互问题传达给软件工程师

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This paper addresses the challenge of efficiently representing and communicating decisions about human-computer interaction to collaborate with software engineers. It describes and illustrates in a case study how an interaction modeling language based on the semiotic engineering of human-computer interaction may be used to derive a skeleton of certain UML diagrams, namely: use case, class, and sequence diagrams. Our goal is to provide a clear representation of the interactive exchanges that may take place, in order to prevent human-computer interaction decisions to be lost or inadvertently overruled when designing the system architecture and internal functional behavior.
机译:本文解决了有效地表示和传达有关人机交互的决策以与软件工程师进行协作的挑战。它在案例研究中描述和说明了如何基于人机交互的符号工程学的交互建模语言可用于派生某些UML图的框架,即用例,类和序列图。我们的目标是清楚地表示可能发生的交互交换,以防止在设计系统体系结构和内部功能行为时人机交互决策丢失或无意间被否决。

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