首页> 外文会议>Eurographics UK Conference, 2002. Proceedings. The 20th >Intelligent self-learning characters for computer games
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Intelligent self-learning characters for computer games

机译:电脑游戏的智能自学角色

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摘要

In this paper, a novel AI-based animation approach is presented to simulate intelligent self-learning characters for computer games or other interactive virtual reality applications. The complex learning behaviours of the virtual characters are modelled as an evolutionary process so that adaptive AI algorithms such as genetic algorithms have been used to simulate the learning process. The simulation method enables the characters in a computer game environment to have abilities to learn for specific assigned tasks. Its skill for completing the tasks can be developed and evolved through its experiences of performing the tasks. The paper also describes techniques for performance evaluation and optimisation for virtual characters to perform jumping tasks.
机译:在本文中,提出了一种新颖的基于AI的动画方法来模拟用于计算机游戏或其他交互式虚拟现实应用程序的智能自学角色。虚拟角色的复杂学习行为被建模为一个进化过程,因此诸如遗传算法之类的自适应AI算法已被用来模拟学习过程。该模拟方法使计算机游戏环境中的角色具有学习特定分配任务的能力。可以通过执行任务的经验来发展和发展其完成任务的技能。本文还介绍了用于虚拟角色执行跳跃任务的性能评估和优化的技术。

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