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Localization on curved objects using tactile information

机译:使用触觉信息对弯曲物体进行定位

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This paper offers a computational study of finger localization on 2D curved objects using tactile data which builds on efficient numerical processing of curves. Our first algorithm localizes one rolling finger on a stationary object. It finds all boundary segments with the same arc length and total curvature computed from tactile data. The algorithm slides an imaginary segment along the object boundary by alternatively marching its two endpoints forward, stretching or contracting the segment if necessary. Through a curvature-based analysis we establish the global convergence of the algorithm to every location of such a segment and also derive the local convergence rate. The algorithm runs in time linear in the size of the discretized boundary curve domain. Based on these results, we present a global algorithm to localize two fingers rolling on a free object. The algorithm partitions the object boundary into segments over which related total curvature functions are monotonic. Then it combines bisection with forward marching to search for possible locations of the fingers within every pair of such segments.
机译:本文提供了基于触觉数据的手指在二维弯曲对象上的定位的计算研究,该数据基于有效的曲线数值处理。我们的第一个算法将一个滚动手指定位在静止的物体上。它会找到所有根据触觉数据计算出的具有相同弧长和总曲率的边界线段。该算法通过使对象的两个端点交替前进,在必要时拉伸或收缩该部分,从而沿对象边界滑动一个虚部。通过基于曲率的分析,我们建立了算法对该段每个位置的全局收敛性,并得出了局部收敛率。该算法在离散边界曲线域的大小上以时间线性运行。基于这些结果,我们提出了一种全局算法来定位在自由对象上滚动的两个手指。该算法将对象边界划分为段,相关总曲率函数在该段上是单调的。然后,它将二等分与前向行进相结合,以搜索每对此类段中手指的可能位置。

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