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Recognizing 3D Objects Using Tactile Sensing and Curve Invariants

机译:使用触觉传感和曲线不变识别3D对象

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摘要

A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (spheres, cylinders, cones, and tori). The assumption is that a curve on the surface, or a pair of intersecting curves, was measured with high accuracy (for instance, by a sensory robot). Differential invariants of the curve(s) are then used to recognize the surface. The motivation is twofold: the output of some devices is not surface range data, but such curves. Also, a considerable speedup is obtained by using curve data, as opposed to surface data which usually contains a much higher number of points. We survey global, algebraic methods for recognizing surfaces, and point out their limitations. After introducing some notions from differential geometry and elimination theory, the differential and "semi-differential" approaches to the problem are described, and novel invariants which are based on the curve's curvature and torsion are derived.
机译:提供用于识别3D对象的一般范式,并应用于一些几何基元(球体,汽缸,锥体和扭矩)。 假设是用高精度(例如,通过感官机器人)测量表面上的曲线或一对交叉曲线。 然后使用曲线的差异不变性识别表面。 动机是双重的:一些设备的输出不是表面范围数据,而是这样的曲线。 而且,通过使用曲线数据获得相当大的加速,而不是通常包含更高数量的点的表面数据。 我们调查全球,代数方法来识别曲面,并指出他们的局限性。 在引入差分几何和消除理论的一些概念之后,描述了对问题的差分和“半差分”方法,导出基于曲线的曲率和扭转的新型不变性。

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