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Classroom Collaboration in the Design of Tangible Interfaces for Storytelling

机译:课堂合作在讲故事的有形界面设计中

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We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the "magic carpet", an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and physical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.
机译:我们描述了对Kidpad协作绘图工具的有形界面的设计。我们的目标是支持将故事重新颁布到观众,以及真实教室环境中的整合。六个月的迭代设计过程,与学校的儿童和教师一起工作,已经生产了“魔法地毯”,这是一种使用压力垫和视频追踪和录制的物理道具的界面,用于在Kidpad中导航故事。反思这一过程,我们提出了四种设计为教室的有形界面设计。 (1)使用物理尺寸和物理道具来鼓励合作。 (2)请注意如何不同的接口强调不同的行动。 (3)请注意,设计的肤浅变化可以产生非常不同的物理交互。 (4)专注于开放的低技术技术而不是(超过)抛光产品。

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