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Introducing engineering design into the first year curriculum

机译:在第一年课程中引入工程设计

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This paper describes the introduction of engineering design into a freshman level course using projects in toy design. Toy design was chosen because the course must motivate and educate students with limited technical backgrounds and diverse interests. Real-world, hands-on toy design projects aim at simulating a professional design environment. To familiarize students with concept generation and evaluation, on-line peer evaluations were conducted several times throughout the semester, which also encouraged students to share ideas and improve their own design concepts. To further interest students, the course was developed as a paperless studio, with everything from lecture notes to projects and evaluations performed and accessible on-line. This approach is highly portable, cost-effective, and emphasizes written communication and presentation skills. Overall, the course was a success in a number of ways: (a) since its introduction as a toy design course, it has attracted enrollment from many students with nontechnical majors who otherwise would be unable to participate in traditional engineering design courses; (b) student participation improved significantly as a result of peer evaluations; and (c) professional toy designers who reviewed student work were impressed with the quality of student projects. Further improvements are underway to randomize the peer evaluation process to reduce possible student bias, increase the number of design iterations, and improve online course material.
机译:本文介绍了使用玩具设计项目将工程设计引入新生课程的过程。选择玩具设计是因为该课程必须激励和教育技术背景有限且兴趣广泛的学生。实际动手玩具设计项目旨在模拟专业设计环境。为了使学生熟悉概念的生成和评估,整个学期进行了几次在线同行评估,这也鼓励学生分享想法并改进自己的设计概念。为了进一步激发学生的兴趣,该课程被开发为无纸工作室,其内容从讲义到项目和评估均可以在线进行。这种方法是高度可移植的,具有成本效益的,并且强调书面交流和演示技能。总体而言,该课程在许多方面都取得了成功:(a)自从作为玩具设计课程引入以来,它吸引了许多具有非技术专业的学生入学,否则他们将无法参加传统的工程设计课程; (b)通过同伴评估,学生的参与度显着提高; (c)审查学生作品的专业玩具设计师对学生项目的质量印象深刻。正在进行进一步的改进以使同级评估过程随机化,以减少可能的学生偏见,增加设计迭代次数并改善在线课程资料。

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