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Practical Assessment of Real-Time Impact Point Estimators for Smart Weapons

机译:智能武器实时冲击点估计实际评估

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There are numerous ways to estimate the trajectory and subsequent impact point of a projectile. Some complex methods are highly accurate and require a lot of input data while others are fairly trivial and less accurate but require minimal input data. Projectile impact point predictors have three primary error sources: model error, parameter error, and initial state error. While model error typically shrinks as model complexity increases, parameter and initial state errors grow with increasing model complexity. Since all input data feeding an impact point predictor is uncertain to some level, the ideal impact point predictor for an overall situation is not clear cut by any means. This paper examines several different projectile impact point predictors that span the range of complex nonlinear rigid projectile models to simple vacuum point mass models with the intent to better understand relative merits of each algorithm in relation to the other algorithms and as a function of parameter uncertainty and initial state error. Monte Carlo simulation is employed to compute impact point statistics as a function of the range to the target for an indirect fire 155mm spin stabilized round. For this specific scenario, results indicated neglecting physical phenomena in the formulation of the equations of motion can degrade impact point prediction, especially early in the flight. Adding uncertainty to the parameters and states induces impact point errors that dominate model error contributions. Impact point prediction errors scaled linearly with parameter and states errors. All impact point predictors investigated converged to the actual impact point as the time at which the estimate took place approached the time of impact.
机译:有许多方法来估计射弹的轨迹和随后的冲击点。一些复杂的方法非常准确,需要大量的输入数据,而其他方法则相当微不足道,更准确,但需要最小的输入数据。弹丸影响点预测器有三个主要错误源:模型错误,参数错误和初始状态错误。虽然模型误差通常会缩小为模型复杂性,但参数和初始状态误差随着模型复杂性的增加而增长。由于馈送冲击点预测器的所有输入数据对某种级别不确定,因此整体情况的理想冲击点预测器不明确地切割任何方法。本文介绍了几种不同的射弹冲击点预测,跨越复杂非线性刚性射弹模型的范围,以便更好地了解与其他算法相关的每种算法的相对优点以及参数不确定性的函数和初始状态错误。 Monte Carlo仿真用于计算撞击点统计作为间接火灾的目标范围的函数,155mm旋转稳定的圆形。对于这种特定场景,结果表明在运动方程式中忽略了物理现象,可以降低冲击点预测,特别是在飞行中。向参数和状态添加不确定性会导致主导模型错误贡献的冲击点错误。冲击点预测错误与参数和状态错误线性缩放。根据估计发生的时间接近冲击时间,所有的冲击点预测因素都会融合到实际的冲击点。

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