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Topology Preserving Digitization with FCC and BCC Grids

机译:用FCC和BCC网格保持数字化的拓扑

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In digitizing 3D objects one wants as much as possible object properties to be preserved in its digital reconstruction. One of the most fundamental properties is topology. Only recently a sampling theorem for cubic grids could be proved which guarantees topology preservation [1]. The drawback of this theorem is that it requires more complicated reconstruction methods than the direct representation with voxels. In this paper we show that face centered cubic (fcc) and body centered cubic (bcc) grids can be used as an alternative. The fcc and bcc voxel representations can directly be used for a topologically correct reconstruction. Moreover this is possible with coarser grid resolutions than in the case of a cubic grid. The new sampling theorems for fcc and bcc grids also give absolute bounds for the geometric error.
机译:在数字化3D对象中,一个希望在其数字重建中保留的可能对象属性。最基本的属性之一是拓扑。最近,才能证明立方网格的采样定理,这保证了拓扑保存[1]。本定理的缺点是它需要比与体素的直接表示更复杂的重建方法。在本文中,我们表明,面朝中心的立方(FCC)和机身中心的立方(BCC)网格可以用作替代方案。 FCC和BCC体素表示可以直接用于拓扑正确的重建。此外,这是较粗糙的网格分辨率可能比立方网格的情况。 FCC和BCC网格的新采样定理也为几何误差提供绝对界限。

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