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Topology Preserving Digitization with FCC and BCC Grids

机译:使用FCC和BCC网格保存拓扑的数字化

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摘要

In digitizing 3D objects one wants as much as possible object properties to be preserved in its digital reconstruction. One of the most fundamental properties is topology. Only recently a sampling theorem for cubic grids could be proved which guarantees topology preservation. The drawback of this theorem is that it requires more complicated reconstruction methods than the direct representation with voxels. In this paper we show that face centered cubic (fcc) and body centered cubic (bcc) grids can be used as an alternative. The fcc and bcc voxel representations can directly be used for a topologically correct reconstruction. Moreover this is possible with coarser grid resolutions than in the case of a cubic grid. The new sampling theorems for fcc and bcc grids also give absolute bounds for the geometric error.
机译:在数字化3D对象时,人们希望在其数字重建中保留尽可能多的对象属性。拓扑是最基本的属性之一。直到最近,方格网格的采样定理才得以证明,它可以保证拓扑结构的保存。该定理的缺点是,与使用体素的直接表示相比,它需要更复杂的重建方法。在本文中,我们表明可以将面心立方(fcc)和体心立方(bcc)网格用作替代。 fcc和bcc体素表示可以直接用于拓扑正确的重建。而且,与三次方栅格相比,这在较粗的栅格分辨率下是可能的。 fcc和bcc网格的新采样定理也为几何误差提供了绝对界限。

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