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Embodiment, Embeddedness, and Experience: Foundations of Game Play for Identity Construction

机译:实施例,嵌入和体验:用于身份构建的游戏效果

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There is considerable interest today in the use of computer games for student learning. Researchers, as well as educators, recognize that games can engage students in sustained and focused mental activity for extended periods of time. Indeed, game playing often occurs at the expense of more traditional forms of learning and schoolwork. Should we bemoan this fact, or should we seize the opportunity to harness gaming technology for teaching and learning? Does learning by game playing necessarily contradict what education is all about? For those persuaded about the value of learning by game playing, how can the design and use of computer games be introduced into classroom learning that is carried out in the broader context of school-based practices?
机译:今天在使用计算机游戏中有很大的兴趣。研究人员以及教育工作者,认识到,在延长的时间内,游戏可以从事持续和聚焦的心理活动。实际上,游戏频率经常以更传统的学习和学术形式为代价发生。我们应该讨论这个事实,或者我们应该抓住机会来利用游戏技术进行教学和学习吗?通过游戏的游戏学习必然矛盾是什么?对于那些说服游戏播放的学习价值的人,如何将计算机游戏的设计和使用引入课堂学习,这些学习在基于学校的实践的更广泛的背景下进行?

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