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Designing an Interactive Teaching Tool with ABML Knowledge Refinement Loop

机译:使用ABML知识改进循环设计互动教学工具

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Argument-based machine learning (ABML) knowledge refinement loop offers a powerful knowledge elicitation tool, suitable for obtaining expert knowledge in difficult domains. In this paper, we first use it to conceptualize a difficult, even ill-defined concept: distinguishing between "basic" and "advanced" programming style in python programming language, and then to teach this concept in an interactive learning session between a student and the computer. We demonstrate that by automatically selecting relevant examples and counter examples to be explained by the student, the ABML knowledge refinement loop provides a valuable interactive teaching tool.
机译:基于参数的机器学习(ABML)知识改进循环提供了强大的知识偏振工具,适用于获得难度域中的专家知识。在本文中,我们首先使用它来概念化困难,甚至不明显的概念:区分Python编程语言的“基本”和“高级”编程风格,然后在学生和学生之间的互动学习会话中教授此概念电脑。我们证明,通过自动选择学生解释的相关示例和计数器示例,ABML知识改进循环提供了有价值的互动教学工具。

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