首页> 外文会议>International conference on intelligent tutoring systems >Designing an Interactive Teaching Tool with ABML Knowledge Refinement Loop
【24h】

Designing an Interactive Teaching Tool with ABML Knowledge Refinement Loop

机译:设计具有ABML知识细化环的交互式教学工具

获取原文

摘要

Argument-based machine learning (ABML) knowledge refinement loop offers a powerful knowledge elicitation tool, suitable for obtaining expert knowledge in difficult domains. In this paper, we first use it to conceptualize a difficult, even ill-defined concept: distinguishing between "basic" and "advanced" programming style in python programming language, and then to teach this concept in an interactive learning session between a student and the computer. We demonstrate that by automatically selecting relevant examples and counter examples to be explained by the student, the ABML knowledge refinement loop provides a valuable interactive teaching tool.
机译:基于参数的机器学习(ABML)知识提炼循环提供了功能强大的知识启发工具,适用于在困难领域中获取专家知识。在本文中,我们首先使用它来概念化一个困难的甚至定义不清的概念:在python编程语言中区分“基本”和“高级”编程风格,然后在学生和学生之间的交互式学习环节中讲授此概念。电脑。我们证明,通过自动选择相关示例和要由学生解释的反例,ABML知识提炼循环提供了一种有价值的交互式教学工具。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号