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Learning and Gamification Dashboards: A Mixed-Method Study with Teachers

机译:学习和游戏化仪表盘:与教师的混合方法研究

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Previous studies have investigated the provision of students' relevant data, usually available in intuitive dashboards, to assist teachers in pedagogical decision-making in learning systems. Researchers are also interested in investigating how students' interaction data with gamification elements improve teachers' understanding of students' status and helps students with adequate pedagogical recommendations. However, there is a lack of understanding of how teachers perceive data visualizations provided through dashboards recently explored in gami-fied educational systems. In this paper, the authors investigate teachers' perceptions about three different dashboards with visualizations about 1) students' interaction with learning resources, 2) students' interaction with gamification elements, and 3) students' interaction with learning resources and gamification elements. As such, the researchers conducted a mixed-method study with 47 teachers to evaluate their perceived understanding, perceived usefulness, perceived behavioral change, and perceived decision-making support regarding the three dashboards. The results suggest teachers perceived that the dashboard with visualizations concerning students' interaction with learning resources and gamification elements provide better support to them in the decision-making process. Teachers also perceived the third dashboard has a more significant potential to impact behavioral changes than the other two dashboards.
机译:以前的研究调查了学生相关数据的提供情况,这些数据通常可以在直观的仪表盘上获得,以帮助教师在学习系统中做出教学决策。研究人员也有兴趣调查学生与游戏化元素的互动数据如何提高教师对学生地位的理解,并帮助学生提供适当的教学建议。然而,对于教师如何看待通过最近在游戏化教育系统中探索的仪表盘提供的数据可视化,缺乏理解。在这篇论文中,作者调查了教师对三种不同的仪表盘的看法,这些仪表盘具有可视化效果:1)学生与学习资源的交互,2)学生与游戏化元素的交互,以及3)学生与学习资源和游戏化元素的交互。因此,研究人员对47名教师进行了一项混合方法研究,以评估他们对这三个仪表盘的理解、感知有用性、感知行为变化和感知决策支持。结果表明,教师认为,仪表盘与学生与学习资源和游戏化元素的互动有关,为他们在决策过程中提供了更好的支持。教师们还认为,第三个仪表盘比其他两个仪表盘更有可能影响行为变化。

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