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Haptic Devices as Objective Measures for Motor Skill

机译:触觉设备作为运动技能的客观措施

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We have developed engaging virtual environments using haptic technology for the purpose of both understanding functional activity and restoring functionality to disabled individuals. To assess our virtual environments, we used 21 able-bodied subjects and examined their motor performance by comparing several metrics captured by the simulations to the completion time. We discovered that individuals were highly engaged during our simulation, and the motor performance across subjects improved with each repeated trial. We showed how to use motor performance metrics that can be captured by the device can accurately predict completion time. We also developed several metrics for estimating object interaction difficulty.
机译:我们使用触觉技术开发了触发虚拟环境,以便了解功能活动和恢复禁用个人的功能。 为了评估我们的虚拟环境,我们使用21个能够拥有21个能够的主体,并通过将模拟捕获的几个指标与完成时间进行比较来检查其电机性能。 我们发现个人在我们的模拟期间高度从事,并且对受试者的电机性能随着每次重复的试验而改善。 我们展示了如何使用可以通过设备捕获的电机性能度量可以准确地预测完成时间。 我们还开发了几种指标,用于估计对象互动难度。

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