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Impact Evaluation of Procedurally Content Generated Against Immersion Games Using ANOVA

机译:使用ANOVA评估针对沉浸游戏的程序内容的影响力

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This article explains the study of the impact of procedurally content generated on immersion games and has the quality of experience playing games. Therefore, experimental studies have been conducted in which players play two different versions of the game, procedurally generated content and human design. Using the questionnaire game immersion to measure the quality of the playing experience and will be compared into two groups. While there is a difference in total immersive, one-way ANOVA statistical analysis is suggested to analyze immersive total results. However, the statistical results of one-way ANOVA are not inclusive. For this reason, one-way ANOVA will be compared with two-way ANOVA, so that it shows conclusive results based on the results of the analysis, P-Value value from the PCG game level and human design one-way ANOVA. From the participant’s human design and 0.38 from PCG participants.
机译:本文介绍了对程序性内容对沉浸式游戏的影响的研究,并具有玩游戏的体验质量。因此,已经进行了实验研究,其中玩家玩了两种不同版本的游戏,分别是程序生成的内容和人为设计。使用问卷调查沉浸感来衡量游戏体验的质量,并将其分为两组。尽管总沉浸感有所不同,但建议使用单向ANOVA统计分析来分析沉浸感总结果。但是,单向方差分析的统计结果不包括在内。因此,将单向ANOVA与双向ANOVA进行比较,以便根据分析结果,PCG游戏级别的P-Value值和人为设计单向ANOVA来显示结论性结果。来自参与者的人工设计,来自PCG参与者的0.38。

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