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ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game

机译:学习的elle:一个框架,用于分析教育VR游戏中的多模式技术通信策略

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This paper provides a brief overview of technical communication following Peirce's [2] firstness (aesthetics), secondness (action promotion), and thirdness (explicit explanation), and identifies each of these categories in an educational language learning virtual reality (VR) game created at a university, ELLE-ments of Learning. The framework described here can help game researchers better understand, evaluate, and discuss the ways in which games communicate with players and can also be used by game designers and developers to ensure their games convey important and complicated information to players effectively in each of Peirce's three categories.
机译:本文简要概述了Peirce [2]的第一(美学),二次(行动促销),二次(行动促销)和三分(明确解释),并在教育语言学习虚拟现实(VR)游戏中识别这些类别中的每个类别 在大学,学习的精灵。 这里描述的框架可以帮助游戏研究人员更好地理解,评估和讨论游戏与玩家的沟通方式,也可以被游戏设计师和开发人员使用,以确保他们的游戏在Peirce三个中有效地向玩家传达重要和复杂的信息 类别。

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