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Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education

机译:HMD型及空间能力对基于地方教育经验和学习的影响

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With the emergence of different types of Head-Mounted Displays (HMDs), researchers and educators must make informed decisions on what HMDs best support their needs. When performing experiments with relatively large populations, these decisions are largely affected by the sensing-scaling tradeoff between high-end tethered HMDs and lower-end standalone systems. Higher sensing affords a richer experience, but it is also associated with higher costs in terms of the HMD itself and the need for VR-ready computers. These limitations often impede instructors from using high-end HMDs in an efficient way with larger populations. We report on the results of a study in the context of place-based immersive VR (iVR) Geoscience education that compares the experiences and learning of 45 students after going through an immersive virtual field trip, using either a lower-sensing but scalable Oculus Quest or a higher-sensing but tethered HTC Vive Pro. Our results indicate that students who used the Quest reported significantly higher levels of satisfaction but also more simulator sickness (although still a very low number on average) compared to those who used an HTC Vive Pro. Our findings suggest that with content design considerations, standalone HMDs can be a viable replacement for high-end systems in large-scale studies. Furthermore, our results also suggest that in the context of place-based iVR education, the spatial abilities of students (i.e., sense-of-direction) can be a determining factor in their experiences and learning, and therefore an important topic of study for designing effective place-based iVR experiences.
机译:随着不同类型的头戴式显示器(HMDS)的出现,研究人员和教育工作者必须了解关于HMDS最佳支持其需求的知识决定。在以相对大的群体进行实验时,这些决定主要受到高端系列HMDS和低端独立系统之间的传感缩放权衡的影响。更高的感测提供了更丰富的体验,但它在HMD本身方面也与更高的成本相关,并且需要VR就绪计算机。这些限制通常会使教师以高群体的有效方式使用高端HMDS。我们报告了基于地方的沉浸式VR(IVR)地球科学教育背景下的研究结果,这些教育将通过沉浸式虚拟实地考察,使用较低传感但可扩展的Oculus任务进行比较45名学生的体验和学习或者更高的感觉但束缚的HTC Vive Pro。我们的结果表明,与使用HTC Vive Pro的人相比,使用该任务的学生报告的满意度明显更高,但也有更多的模拟器疾病(虽然平均仍然是一个非常低的数字)。我们的研究结果表明,通过内容设计考虑,独立的HMD可以是大规模研究中高端系统的可行替代品。此外,我们的结果还表明,在基于地形的IVR教育的背景下,学生的空间能力(即方向)可以是他们经历和学习的决定因素,因此是研究的重要话题设计有效的基于地方的IVR体验。

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