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Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance

机译:在虚拟现实训练环境中评估视觉感知操纵以改善高尔夫性能

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In the real world, prior research in the field of perception and action has shown that individuals visually perceive objects differently based on their actual performance of an action on those objects, especially for sporting activities. For example, a golfer who performs well on putting a ball into the hole, will perceive that ball as larger (easier to hit) and the hole as larger (easier to put the ball in). We asked the following research question, can manipulation of visual perception of objects influence actual performance in the real world? Virtual objects are easily manipulated in Virtual Reality environments, therefore we investigated the use of Virtual Reality training where the properties of objects, such as size, were manipulated to influence perception on a golf putting task. In this paper, we present the results of our experimental user study. Putting performance increased after virtual reality training exposure when virtual objects were larger (perceived as easier to hit) and decreased when virtual objects were smaller (more difficult to hit). Our research has the potential to broaden the study of how virtual reality training can be used to improve sports training in a unique way.
机译:在现实世界中,对感知和动作领域的先前研究表明,个人在视觉上对物体的感知基于他们对物体的动作的实际表现,特别是在体育活动中。例如,在将球放入洞中表现良好的高尔夫球手,会感觉到球更大(更容易命中),洞洞更大(更容易将球放入)。我们问了以下研究问题,对物体的视觉感知的操纵会影响现实世界中的实际表现吗?虚拟对象在虚拟现实环境中易于操作,因此我们研究了虚拟现实训练的使用,其中通过操纵对象的属性(例如大小)来影响高尔夫推杆任务的感知。在本文中,我们介绍了实验性用户研究的结果。虚拟对象训练后,虚拟对象较大时(认为更容易命中),推杆性能提高;虚拟物体较小(较难命中)时,推杆性能下降。我们的研究有可能扩展关于如何使用虚拟现实训练以独特的方式改善运动训练的研究。

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