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Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance

机译:评估虚拟现实培训环境中的视觉感知操纵,提高高尔夫表现

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In the real world, prior research in the field of perception and action has shown that individuals visually perceive objects differently based on their actual performance of an action on those objects, especially for sporting activities. For example, a golfer who performs well on putting a ball into the hole, will perceive that ball as larger (easier to hit) and the hole as larger (easier to put the ball in). We asked the following research question, can manipulation of visual perception of objects influence actual performance in the real world? Virtual objects are easily manipulated in Virtual Reality environments, therefore we investigated the use of Virtual Reality training where the properties of objects, such as size, were manipulated to influence perception on a golf putting task. In this paper, we present the results of our experimental user study. Putting performance increased after virtual reality training exposure when virtual objects were larger (perceived as easier to hit) and decreased when virtual objects were smaller (more difficult to hit). Our research has the potential to broaden the study of how virtual reality training can be used to improve sports training in a unique way.
机译:在现实世界中,在感知和行动领域的先验研究表明,个人根据他们对这些物体的行动的实际绩效视觉地感知对象,特别是对于体育活动。例如,在将球放入孔中表现良好的高尔夫球手将认为球像较大(更容易击中)和更大的孔(更容易放入球)。我们询问以下研究问题,可以操纵对象的视觉感知会影响真实世界的实际表现吗?虚拟对象在虚拟现实环境中容易被操纵,因此我们调查了使用虚拟现实培训,其中操纵物体的属性,例如尺寸,以影响在高尔夫球上的高尔夫球上的感知。在本文中,我们介绍了我们的实验用户学习的结果。当虚拟物体较大(感知更容易击中时,虚拟现实训练曝光后,将性能提高,并且当虚拟对象较小时(更难以击中)。我们的研究有可能扩大虚拟现实培训如何以独特的方式改善体育培训的研究。

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