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Virtual Learning Object to Support the Teaching of Sugar Production Technology

机译:支持糖生产技术教学的虚拟学习对象

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The project presented here was developed to complement the process of teaching the content of sugar production technology that is part of several courses in the area of Agroindustry. One of the objectives is to overcome some learning difficulties as basic concepts of that content. Guided by a qualitative approach research-action, a bibliographic research, on mechanisms for learning virtual objects and digital games development, and a technical study about the FazGame tool, an on-line platform for creating and sharing educational narration games, were carried out, besides the observation of two group of Agroindustry course playing the game. Our analysis shows that FazGame tool is interesting for student's motivation, and it is easy to use even by people outside the computing area. But it needs more technical advances such as font size control and about the intuitiveness of its use, among other characteristics discussed in the following text.
机译:此处提出的项目是为了补充糖生产技术的内容教学过程而开发的,该课程是农用工业领域中若干课程的一部分。目标之一是克服一些学习困难作为该内容的基本概念。在定性方法研究行动,书目研究,虚拟对象学习和数字游戏开发机制的指导下,并进行了有关FazGame工具的技术研究,FazGame工具是一种用于创建和共享教育叙事游戏的在线平台,除了观察两组农产品加工过程中的玩法。我们的分析表明,FazGame工具对于学生的学习动机很有趣,即使是计算机领域以外的人也很容易使用。但是它需要更多的技术进步,例如字体大小控制及其使用的直观性,以及下文中讨论的其他特征。

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