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Kiddy Manner: A Game-Based Mobile Application for Children Learning Thai Social Etiquette

机译:Kiddy Manner:一个基于游戏的移动应用程序,用于儿童学习泰国社交礼节

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摘要

Nowadays, media has more influence on the society. But, the ethics of media producers are decreased due to lack of consideration on whether the contents are suitable for children or not. Consequently, the children may imitate inappropriate behaviors without knowing. Recently, game-based mobile learning application has been applied as a learning media for children because it is more fascinating and effective than traditional learning. From our literature survey, the learning media about Thai social etiquette is still a few and not attractive for children. However, it is still important to cultivate the children's good manners. The objective of this research project is to develop a game-based mobile learning application called “Kiddy Manner”, which is an android application for children learning Thai social etiquette. The target users of the application are children ages 6-9 years old (grades 1-3) in elementary schools. The ultimate goal of this research project is to encourage the children growing up to be the well-behaved persons in the society.
机译:如今,媒体对社会的影响越来越大。但是,由于缺乏对内容是否适合儿童的考虑,因此降低了媒体制作人的道德。因此,孩子们可能会在不知情的情况下模仿不适当的行为。最近,基于游戏的移动学习应用程序已被用作儿童的学习媒体,因为它比传统的学习方法更有趣,更有效。根据我们的文献调查,关于泰国社交礼仪的学习媒体仍然很少,并且对儿童没有吸引力。但是,培养孩子的良好举止仍然很重要。该研究项目的目的是开发一个名为“ Kiddy Manner”的基于游戏的移动学习应用程序,这是一个用于学习泰国社交礼节的儿童的安卓应用程序。该应用程序的目标用户是小学的6-9岁儿童(1-3年级)。该研究项目的最终目标是鼓励成长中的孩子成为社会上举止端正的人。

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