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Learning to Speak and Act in a Fantasy Text Adventure Game

机译:在幻想文字冒险游戏中学习说话和表演

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摘要

We introduce a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.
机译:我们介绍了一个大型的众包文本冒险游戏,作为研究基础对话的研究平台。在其中,特工可以在与其他特工进行对话的同时感知,表达和行动。模型和人类都可以充当游戏中的角色。我们描述了在这种情况下训练最先进的生成和检索模型的结果。我们表明,除了使用过去的对话之外,这些模型还能够有效地利用底层世界的状态来调节其预测。特别是,我们表明,基于本地环境的详细信息(包括位置描述)以及其中包含的对象(及其提供的东西)和角色(及其以前的操作),可以更好地预测代理行为和对话。我们分析了在这种情况下成功扎根所需的要素,以及这些因素中的每一个如何与能够成功交谈和行动的特工相关。

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